Vitor Barbosa's profile

Past Persistence [Game Jam]

Past Persistence
For the HaxeFlixel Game Jam on Newgrounds. Theme: "Together, Alone"
The game got 2nd place out of the 23 entries.

Each time your character dies, a ghost of his former self appears to help your next attempt to survive the night. The longer you live, the stronger the ghost. If you die too much, you lose.

All credits listed on the game's page:

@01010111 "Playing Past Persistence was a rollercoaster of tension. Having not read the description, I had no idea what to expect. The intensity ramped up quickly and I was overrun. Suddenly I was starting over with my ghost-turret. That alone was a great experience, but the added tension of the curse kept me on my seat nearly throughout the game. It was only near the end that the first several waves of skeletons felt skippable. This ebb and flow of tension was the highlight of the jam for me!"

@Squidly "The fact that this was made in a week while the dev was preoccupied with life things is astounding. This too is a game that has a lot of potential, but I'm more curious to see what else the dev can do with HaxeFlixel."

@TomFulp "Past Persistence has one of the best hooks in the jam, where your past performance is rewarded with additional ghost firepower in the next round. There is a lot of room left to explore this concept and I’d love to see it expanded with situations that require the player to be more strategic with where they die."
Past Persistence [Game Jam]
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Past Persistence [Game Jam]

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